3/13/2024 0 Comments Dominations base layoutsIt also wouldn’t hurt if your resources are sacrificed in favor of protecting your Town Center when you’re placing your Catapults, Towers, or Garrisons. following to the new Domi Update to 7.1, introducing the Bastions, it would be great to see some solid bases layout to understand how did you use them. Other General Placement Tipsįor the Classical Age, you’ll want to have your Barracks in the southeast part of your map, which will keep the building further away from enemies. Dominations Tutorial - Base Building Tips Doom Raider 1. This would make it harder for enemies to get to and to destroy. Your Decoy Buiildings Should Be Far Awayĭecoy buildings are very effective in throwing enemies off, but they should be placed strategically, preferably far away in the other corner of your map. When it comes to placing Wonders, especially the Acropolis, they should be set up in a way that they affect as many buildings as possible, particularly the Garrisons. Acropolis Placement Is EverythingĪctually, this applies for any Wonder you’re using for defensive purposes. Also make sure to upgrade your walls regularly, and build your first Catapult as soon as possible. For starters, your walls should have at least two chambers, because if enemies break part of your single-chambered walls, that will render everything else useless. What basics are these, pray tell? These are fundamental concepts that apply regardless of which age you’re in. You are wasting the 1 feature of acropolis and it will make your. Then put the silo as close to the center as possible, followed by your town center. A third variable would be your preferred play style – you may either be trying to protect your resources above others, but then again you may be trying to make sure you don’t lose too many medals by protecting your Town Center. I recommend u start over and add your acropolis to the center of your map, with buildings that spawn troops/tanks inside that radius. If you have Acropolis, as far as wonders go, you’re already well-covered on the defensive end. For one, the nation you’re playing as may play a role in your design – the Japanese, for instance, have a Town Center that can defend itself. There are several variables that may determine your eventual base layout. And just in case you’re wondering, we’ll be focusing on the Classical and Iron Ages for this list of DomiNations tips and tricks. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. There really is no right or wrong answer when it comes to base layout and design, so if you’re ready for more DomiNations strategies, do join us as we share some of the better ways you can design your base to ensure that it’s as impenetrable as possible. Walls aren't going to help as much if the base design is poor to begin with.Building the perfect base is one thing, but then again, in DomiNations, there are many ways in which you can come up with the ideal layout or design for your base. Hey guys, im looking for a good Atomic Age resource base layout as Ive had the same layout since EA with modifications ofc while it still works pretty. Lead your Nation to ultimate victory throughout all of human history from the Stone Age to the Drone Age. Walls will enhance a good base design's strengths. DomiNations is an epic strategy game of exploration, advancement, and conquest. put walls around things you want to protect and inch out everything 1 grid at a time to allow the walls to fit. place all the strategic buildings first, then fill in the small empty spaces in between them with houses. Today, I created a new base Layout for Cold War age players for the World War in dominations Join this channel to get access to perks and to have a say on t. place buildings that will benefit from your Wonder's power within its range => next "buffer" buildings (farms, temple, war academy, barracks, armory, etc) => use high hit point buildings as buffers around your mortars to slow attacking troops and allow mortars time to kill them => houses should always be the last buildings you place. BUILDINGS: => place town center first => next, resource & wonder buildings => next defensive buildings => touch Wonder buildings & they will show the range of their special power. Instead, move it so that both sides of the road can be used. Don't put roads right next to walls because you're wasting the entire side of the road that's against the wall. the end of the road) then only use 1 section of road so that it only contacts 1 grid of the building because that's all you need - The fewer turns and corners you build, the more efficient the road design. Put large buildings like Barracks or wonders at the end of the road - If you're not using the 3rd side of the road, (i.e. Don't worry, sometimes you can't avoid it. This is common when people put cornered roads around buildings. If it has more than 1 side touching, then you are wasting road. Roads have 3 sides, so put buildings on all 3! - Any building should have no more than 1 side touching a road.
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